Last week I took a little holidays to take a break and get back to gamedev with 200% energy!
Idea: I try to choose a purpose every week to do my games I learn something in particular, so this week I decided to learn how to “destroy” sprites and Brid it’s the result, a simple platformer game which is divided in a 9 cells grid, where every cell has a differente combination of blocks to being destroyed and letting the player continue the game.
What went right: Almost everything, I’m really glad with the result, the game art it’s not horrible, the map can be totally destroyed and I really like the idea!
What went wrong: I spent lot of time learning how to destroy things and finally I didn’t have time to add sounds to the game.
What I learned: Now I have scripts to destroy sprites and I practice a lot pixel art which is always nice.
I really liked this idea and I’ll continue it in the future! Here are a few possible features :
- Add a time attack mode and add some “watches” in the map to help the player reach the end.
- Love this one, possibility of turn 90º every cell and make all the grid a puzzle to solve destroying things and turning the map.